![]() ![]() Super game but there would have so much more on it. Why not you participate in scenarios like in the first wargame, that was much cooler to play and on top of that you could immediately supply a missions editor and the community supplies itself with scenarios. > Dynamic campaign is simply a ♥ ♥ ♥ ♥ ♥ ♥. The multiplayer is a graus, it is missing only a single button and that would be "join random 10vs10." I don't check why it's solved with lobby, where you can see what the people's w/l statistics look like, you usually have people here with 90% wins on one side against another side, which is mostly made up of noobs, often in the superior group is also a part of the in the ts together Is, I don't want to howl around but at 10vs10 that just shouldn't go, if that were a pure random bracket the game would be 100% better, for people who want to play in groups there are enough other brackets but there are unfortunately many people who use the organized farms and beautiful The statistic fun and that ruins the game in the mp for me. I rate the game positively, the sad thing about the game is the sooooooooo much potential is given away. One of the, if not the best rts ever, an infinite number of units. Wargame: Red Dragon also has a competitive multiplayer mode. To receive reinforcements during the battle, the player has to capture and hold specific parts of the map that serve as deployment zones.īesides the campaign mode, the game offers its players to choose from more than twenty nations, and additional nations are available through DLC. The player deploys the already existing units rather than creates them. Being a wargame by definition, Wargame: Red Dragon doesn't have much of economic element. At each level, the player and his or her opponent, whether AI or the other human player, start at the different sides of a map and fight to control it. The player controls his or her units from a top-down view in the real time. The story campaign includes a civil war in Korea, a Chinese invasion of the Russian Far East, a conflict over British-occupied Hong Kong, a Kuril islands border conflict, and a Soviet invasion of Korea. The player controls various factions, both from Eastern and Western bloc. In the campaign mode, its timeline covers the 1970s, 1980s, and up until 1996. Wargame: Red Dragon follows a series of fictional yet plausible conflicts between the various countries in the Asia-Pacific region. Its campaigns are based on alternate history concepts. Wargame: Red Dragon is the second part in Wargame series and a sequel to Wargame: AirLand Battle. ![]()
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